This left BioWare in an awkward position, because it had to account for both the majority of players who hadn’t even experienced Arrival, as well as its hardcore fans who had played it and analyzed it for any clues about what lay ahead. It’s not a perfect fix, as it merely delays the Reapers by a few years, but it’s something - and the heroic Commander Shepard needs all the time they can get. It stands to reason that their tech is devastating when broken, especially in the case of Arrival as a meteor is thrown straight into it to prevent an early Reaper invasion. The Mass Relays were built by the galaxy-devastating Reapers to streamline the evolution of species in the Milky Way. Now, on paper, this actually makes a ton of sense. What should’ve been the primer for Mass Effect 3 instead became its undoing because of one small detail that breaks one of the main points of Mass Effect 3’s ending: Arrival establishes that the destruction of a Mass Relay wipes out an entire star system. Except, as you can probably guess, that’s not what happened. Remember how Redemption gave brilliant new insights into the world of Mass Effect? Well, Arrival tries - gosh it tries so very hard - to do the same thing. That is, if you actually played it - which most players have only done for the first time with Legendary Edition. Not only was it a bold tease for the then-unreleased conclusion of the trilogy, but it boasted a Tom Clancy-esque story of betrayal, espionage, and a literal countdown to the destruction of the galaxy. It’s also a series with a fairly large plot hole introduced by Mass Effect 2’s final DLC expansion, Arrival. Mass Effect is a series all about reactive storytelling, weighty choices, and sprawling adventures that evolve with every step forward. This article contains assorted spoilers for the Mass Effect series and Mass Effect 2: Arrival.
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